Friday, February 8, 2013

Ico




Ico is an action-adventure game developed by Team Ico and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 across various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.


Ico is primarily a three-dimensional platform game. The player controls Ico from a third-person perspective as he explores the castle and attempts to escape it with Yorda. The camera is fixed in each room or area but swivels to follow Ico or Yorda as they move; the player can also pan the view a small degree in other directions to observe more of the surroundings. The game includes many elements of platform games; for example, the player must have Ico jump, climb, push and pull objects, and perform other tasks such as solving puzzles, to progress within the castle. These actions are complicated by the fact that only Ico is able to carry out these actions; Yorda can only jump short distances and cannot climb over tall barriers. The player must use Ico so that he helps Yorda cross obstacles, such as by lifting her to a higher ledge, or by arranging the environment to allow Yorda to cross a larger gap herself. The player is able to tell Yorda to follow Ico, or to wait at a spot. The player can also have Ico take Yorda's hand and pull her along at a faster pace across the environment. Players are unable to progress in the game until they move Yorda to certain doors that only she is able to open.
Escaping the castle is made difficult by shadow creatures sent by the Queen. These creatures attempt to drag Yorda into black vortexes if Ico leaves her for any length of time, or if she is in certain areas of the castle. Ico can dispel these shadows using a stick or sword and pull Yorda free if she is drawn into a vortex. While the shadow creatures cannot harm Ico, the game is over if Yorda becomes fully engulfed by a vortex; the player restarts from a save point. The player will also restart from a save point if Ico falls from a large height. Save points in the game are represented by stone benches which Ico and Yorda rest on as the player saves the game. In European and Japanese releases of the game, upon completion of the game, the player has the opportunity to restart the game in a local co-operative two-player mode, where the second player plays as Yorda, still under the same limitations as the computer-controller version of the character.

Shadow of the Colossus



Shadow of the Colossus is an action-adventure game published by Sony Computer Entertainment (SCEI) for the PlayStation 2.


The story of Shadow of the Colossus begins as Wander enters the forbidden land, traveling across the long bridge at its entrance on his horse, Agro. According to Lord Emon later in the game, prior to entering the forbidden land Wander had stolen an ancient sword, perhaps of Emon's possession, which is the only weapon capable of slaying the colossi of the forbidden land.
Led to the massive Shrine of Worship at the center of the region, Wander carries with him a body wrapped in a cloak, which he lays upon an altar in the shrine. Removing the cloak, the body of a barefoot maiden named "Mono" is revealed. A moment later, several shadow-like creatures with humanoid forms appear and prepare to attack Wander, but he easily dismisses them with a wave of the ancient sword in his possession, which emits strong beams of light. After vanquishing the shadow creatures, the voice of the disembodied entity known as "Dormin" echoes from above, expressing surprise that Wander possesses the weapon. Wander requests that Dormin return Mono's soul to her body, which it states may be possible, but only if the sixteen idols lining the temple's hall are destroyed. It explains that this task can only be accomplished by using the ancient sword to kill sixteen colossi located throughout the land. Each contains a portion of Dormin's own essence, though this is not revealed until late in the game.
Despite a warning from Dormin that he may have to pay a great price to revive Mono, Wander sets out to search the land for the colossi and destroy them. In a sequence after the eighth's slaying, a deterioration of Wander's body is shown clearly—his skin becoming paler, his hair darker, and dark streaks growing across his face. After the death of the twelfth colossus, it is revealed to the player that Wander is being pursued by a group of warriors led by Emon.
Urged to hurry with his task by Dormin, Wander soon heads off to defeat the sixteenth and final colossus. On the way to this confrontation, he travels on horseback across a long bridge, which begins to collapse as he is halfway across. As Agro jumps over the last gap in the bridge, the portion she lands on begins to separate from its foundation, causing her to nearly lose her footing. Sensing the impending fall, Agro jerks forward to throw Wander to safety on the other side, sacrificing herself and falling into the river hundreds of feet below as the bridge finally gives way. Wander goes on to defeat the final colossus, and Emon's company arrives in the Shrine of Worship just as the last temple idol crumbles; Wander appears soon afterwards, his eyes and skin now both entirely pale, and two small horns protruding from his head. Declaring that Wander has been "possessed by the dead", Lord Emon orders his warriors to kill him. While he struggles to reach Mono, one warrior shoots Wander in the leg with a crossbow, while another stabs him through his heart with a sword. Black blood sprays from the wound as Wander's body becomes covered in darkness and falls to the floor—a death identical to those suffered by the colossi.
Afterward, Dormin's spirit possesses Wander's body, transforming it into a shadowy giant. Dormin, now speaking in its masculine voice, explains that it had been separated to sixteen pieces—the colossi—to seal away its power, and that by entering Wander, who absorbed physical form from defeating each colossus, it is now whole again. While his men flee, Lord Emon casts the ancient sword into a small pool at the back of the temple's hall, creating a whirlwind of light that consumes Dormin and Wander. Emon and his men flee the forbidden land as the bridge connecting to the temple collapses behind them. As they safely arrive at the entrance to the forbidden land, Emon expresses hope that if Wander survived, someday he may be able to atone for his crimes.
In the temple, Mono awakens, restored by Dormin in accordance with its agreement with Wander, and Agro limps into the temple with an injured hind leg. Mono follows her to the pool into which Wander and Dormin were pulled by Emon's spell, finding a male infant with tiny horns on his head. She takes the child with her, following the horse to higher levels of the Shrine of Worship, and arrives at a secret garden within the shrine as the game ends.


Grand Theft Auto V




In January 31, 2013, Rockstar published yet another Release date: September 17, 2013.



Grand Theft Auto V evolves nearly every mechanic that were in the previous Grand Theft Auto games. As far as driving goes, the cars have been greatly improved, with Rockstar running more physics on them. The cars even hold to the ground a bit better and the mechanics feel more like a racing game, compared to Grand Theft Auto IV's rocky, boat-like handling system. The shooting mechanics will be better in terms of the feel of the mechanics and bigger compared to the melee mechanics in the game, but that doesn't mean that the melee combat won't be fun, as it as been improved over the previous titles as well. It has also been confirmed that this will be the first Grand Theft Auto game that has a fully-fledged ecosystem. With guard dogs outside of a military base, wolves, etc...There are many unique features in the game, one of those features is that when the players are playing as one of three protagonists in the game, the other two are living out their daily lives, and you will be surprised by what you find the characters doing when you switch back into them. Another unique feature is the swapping characters feature happens in a Google Earth styled manner and was displayed during a Game Informer demo, which it showed to have ran smoothly and without lag.
The economy in Grand Theft Auto V has changed as well. Even though the player can't buy houses or hotels like in Grand Theft Auto: San Andreas, Vice City, or Vice City Stories, or date girls like in Grand Theft Auto IV or San Andreas, there will be plenty more things to spend your hard earn money on, with it being a vibrant and fun economy. There will be no raising your RPG status like in Grand Theft Auto: San Andreas.
New activities have also been added, such as yoga, triathlons, jet skiing, base-jumping, tennis, a full-fledged golf, and scuba diving. The mobile phone has also returned but will only be used for calling your friends and using the internet. Flipping off people is another new feature the player can use (which Rockstar recommended you do in various locations around Los Santos to see the outcome of this effect, depending on where the player is at they will get different reactions from pedestrians).
Rockstar has also made changes to the pedestrian mechanics; some pedestrians you see at the bus stops in South Los Santos will reappear in Rockford Hills working on rich peoples' lawns and gardens. Some minor mechanics that help out the environment and looks of Los Santos will come on at certain times, such as a sprinklers system coming on in the morning in rich areas like Rockford Hills.




Grand Theft Auto V will feature three playable protagonists; Michael, Trevor and Franklin. Michael is a retired professional bank robber, who after making a sweetheart deal with FIB, returned to the life of crime. Trevor is the loose cannon in this story, who is also a long time best friend of Michael's and a hot-head psychopath as well. Last but certainly not least, we have Franklin, a young and black grim repo man who has a large amount of experience behind the wheel, but no real experience to crime until he meets Michael while he was trying to get a hustle.

"Developed by series creator Rockstar North, Grand Theft Auto V heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created."
                                                                                                                  ―Rockstar Games

Thursday, February 7, 2013

Injustice: Gods Among Us



Injustice: Gods Among Us is an upcoming fighting game based upon the fictional universe of DC Comics. The game is being developed by NetherRealm Studios for the PlayStation 3, Xbox 360, and Wii U, and is slated for an April 2013 release.


The gameplay for Injustice: Gods Among Us involves one-on-one matches within a two-dimensional plane, although characters and backgrounds are rendered in a three-dimensional fashion. Each match consists of one round; however, each player has two health bars. The game uses a four-button control layout of undefined light, medium, and heavy attacks, alongside a "character trait" button that activates a specific ability or attack designed to showcase each character. For instance, Superman's trait provides a temporary stat boost, while Batman's trait summons a swarm of robotic bats. Ed Boon, the creative director of NetherRealm Studios, stated that characters roughly fall into two categories: "power characters", who rely on brute strength and innate abilities, and "gadget characters", who use weapons, items, and other external mechanisms to win.
The stages, based on locations such as the Batcave, Watchtower, and Fortress of Solitude, feature interactive environments and multiple tiers. Successfully connecting a heavy attack near the edges of the stage will launch the opponent into another part of the level. Each arena contains objects that the characters utilize differently depending on their class. For example, a gadget character like Batman can fire projectiles at a car to cause an explosion, while a power character like Superman can pick up the same car and smash his enemies with it. Players will have the option to turn off interactive elements.
During combat, players charge their "super meters" by performing combos or getting hit by the opponent. The super meter, divided into four sections, can be used to perform enhanced special moves. With a full meter, players can unleash their strongest special attack. Players may also expend meter to compete in wager battles, dubbed the Clash system, which combines individualized cutscene cinematics with the process of betting meter. During the sequence, both players commit portions of their meter in secret, with the highest bidder winning the battle. In addition to stealing power from their opponent's super meter, if the player who initiated the clash wins, their opponent receives extra damage; however, if the defending player wins, their character recovers health.
The story mode will be split into several chapters. As the narrative plays out, the player will swap between different characters. Minigames, such as quick time events, will also be incorporated into the story. The outcome of these minigames can impact an upcoming battle, such as giving the player a health advantage over the CPU opponent.
The online options will include "King of the Hill", a setup that allows up to eight players to spectate a match while waiting for their turn to fight, and a two-player online practice mode. Playing through any of the game modes, including online matches with optional goal objectives, will earn the player experience points that will unlock avatars and other rewards.

Injustice: Gods Among Us is scheduled to be released on April 16, 2013 in North America, and April 19, 2013 in Europe.

Tuesday, February 5, 2013

HERE COMES THE PLAYSTATION 4: SONY ANNOUNCES FEBRUARY 20TH PLAYSTATION EVENT




The long, painful wait will soon be over. Sony (SNE) on Thursday evening circulated invitations to the press and bloggers for a press conference in New York City on February 20th. The company did not reveal any details, but it did confirm that we will “see the future” of PlayStation in a teaser video released alongside the invitations. Needless to say, we’re all expecting the company to unveil its next-generation PlayStation 4 video game console during the event, and multiple unnamed sources have reportedly confirmed as much to The Wall Street Journal. Recent rumors suggest the new PlayStation may launch in October with 16GB of RAM, 256GB of storage and 1080p HD resolution in 3D at 60 fps. BGR will be on hand covering the event live but in the meantime, Sony’s teaser video follows below.
We have some assumptions how it will mayby look......







Controller:

(Uggly one)





Sunday, February 3, 2013

Command & Conquer Free2Play




The New Command & Conquer is the AAA Frostbite 2 Powered Game - Free to Play - from the Best-Selling real-time strategy Franchise of All Time.
An all out war rages in Command & Conquer, as players take control of multiple factions, compete for resources, build up operation bases, and lead massive batteries of tanks, soldiers, and aircraft into battle. With incredibly detailed units, fully destructible environments, dynamic physics, and exhilarating visual effects, Command & Conquer is poised to re-define what gamers expect from a strategy game. Heralding feedback driven design, Command & Conquer will evolve and develop with an expanding array of new content based on community feedback.

The previously announced Command & Conquer Generals 2 has been transformed to be a part of this new digital experience, giving gamers complete access to the cutting-edge visuals, sound and destruction of a full, AAA strategy game – for free. The new online platform and service will launch in 2013, with the Generals universe representing the first of many free offerings within the storied franchise EA is planning to launch with Command & Conquer.
``Command & Conquer will be available as a free, client-based, game for the PC in 2013. For more information on and to register for a chance to be selected for exclusive closed beta access, please visit this SITE.``

Dead Space 3






Dead Space 3 is an upcoming third-person shooter survival-horror video game, developed by Visceral Games. Announced at E3 2012 on June 4, 2012, it is the sequel to Dead Space 2 and the third main entry of the Dead Space series. Primarily set on a frozen planet called Tau Volantis, the game will follow protagonists Isaac Clarke and John Carver as they attempt to end the Necromorph threat forever.



Dead Space 3 pits player character Isaac Clarke against the Necromorphs, human corpses reanimated by the signal of a Marker.The Resource Integration Gear (RIG) suit also returns, using holographic displays projected from the players' suit and weapons to display health and ammo count, respectively. In vacuum areas a timer will appear on the player's right shoulder, indicating how much oxygen that character has left before they suffocate.

In Dead Space 3, Isaac and newcomer Sergeant John Carver can roll and take cover to avoid attacks. This new ability was described by a Visceral Games developer as essential, as it "felt dumb/terrible not to have it" and that they have been "making Isaac more responsive," as they "want the horror to come from the terrible things that happen in the game; not from the horror that something is moving slowly towards you and you can't shoot it because the game controls like a piece of crap."[citation needed] The cover system is also described as "organic" in nature; for example, the player does not need to "walk up to certain tagged things and press the cover button; Isaac or Carver just does the action that is appropriate for the given situation."

Aside from returning Necromorphs, Dead Space 3 features a large cast of reanimated enemies. One example is the Waster, whose attacks change depending on how it is dismembered; while another is the Nexus, an insect-like giant that can crush or swallow people whole. Other obstacles in Dead Space 3 include a new human enemy, Unitologist soldiers; and environmental hazards like falling machinery and a giant mining drill.
For more info. 

Gameplay Comming soon....