Saturday, January 26, 2013

Duke Nukem Forever





Duke Nukem Forever is a 2011 first-person shooter video game for Microsoft Windows, Mac OS X, PlayStation 3 and Xbox 360 developed by 3D Realms and Triptych Games and finished by Gearbox Software and Piranha Games. It is a sequel to the 1996 game Duke Nukem 3D, as part of the long-running Duke Nukem video game series.
Intended to be groundbreaking, Duke Nukem Forever became a notable example of vaporware due to its severely protracted development schedule; the game was released in 2011 after fifteen years of development. The game was a financial success but received middling to negative critical reception.

About game:

The game takes place about twelve years after the events of Duke Nukem 3D. Duke is now a worldwide icon, and has achieved great fame from his heroic deeds. After sampling a video game based on his past heroics (the game Duke plays is a revamped version of the final level of the third episode of Duke Nukem 3D), he arrives on the set of a talk show for an interview. On his way to the show, Duke witnesses a news broadcast on a nearby television screen announcing that aliens have once again invaded. Unlike previous encounters, the aliens initially appear peaceful and at first seem to pose no harm to the humans of Earth. Duke's talk show appearance is cancelled to allow television stations to cover the alien invasion, and he retires to the "Duke Cave".
There, he receives a call from the President and General Graves of the Earth Defence Force (EDF). The president orders him not to harm the invaders, and adds that he is in diplomatic talks with the alien overlord. Duke obliges this request, but remains uneasy about the whole situation. However, before he can leave his chambers, he is attacked by hostile aliens. Duke is forced to disobey the president's orders and fight his way through the alien hordes in an effort to save Earth. Whilst fighting through his casino, Duke witnesses the aliens abducting women including his two live-in pop star girlfriends. Graves tells Duke that the women are being held in the Duke Dome, and that the aliens have a vendetta to settle with Duke. He also warns Duke that the aliens are using the Hoover Dam to power a wormhole so more aliens can come through. Nukem travels to the Duke Dome, using a wrecking ball to damage the building to gain access. Inside, he finds swarms of Octabrains and the missing women, who have been impregnated with alien spawn; Duke's girlfriends die after giving "birth" to alien babies. Duke finds the Alien Queen in control of the Dome and kills her, but is wounded in the process and blacks out.
After regaining consciousness, Duke fights Pigcops and aliens in through the Duke Burger. Soon he travels to the Hoover Dam in his monster truck; after battling through the dam, he finds his old friend Dylan, mortally wounded. He tells Duke that the Cycloid Emperor is at the dam, and that the only way to shut down the portal is to completely destroy the dam. Before dying, he gives Duke his demolition charges and wishes him luck. Duke places the explosives and destroys the dam, but the currents nearly drown him. Duke is revived after an EDF soldier performs CPR on him; he awakens to find the portal gone. The President, who was also at the dam, rages at Duke for ruining his plans to work with the Cycloid Emperor and that he has ordered a nuclear strike at the site of the dam to wipe out the remaining aliens, intending to leave Duke there to die. However, the Cycloid Emperor emerges and kills the President and his security detail. Duke kills the Cycloid Emperor and is rescued by Graves just as the nuclear bomb explodes.
The game ends with a satellite surveying the detonation area and listing Duke Nukem as killed in action, to which Duke replies off-screen, "What kind of shit ending is that? I ain't dead. I'm coming back for more!" A short scene after the ending credits depicts a press conference, where Duke announces his intent to run for the President of the United States.

Gameplay:
Duke Nukem Forever is an action-oriented first-person shooter. Players take control of Nukem as they navigate through a series of levels which take place on Earth and beyond. The game allows players to interact with various in-game objects, including urinals, water coolers and whiteboards which allow players to draw their own images. The gameplay is similar in some respects to the first-person shooter games of the late 1990s and early 2000s, with each level culminating in a boss battle in which Nukem has to fight and kill a large, significant alien.

Unlike in the previous games, Duke can only hold two weapons at any one time in a manner similar to the Halo series, although pipe bombs and laser tripwires are considered inventory items and as such are not limited by this restriction. However, the PC version has been updated to allow Duke to hold four weapons in the single-player campaign. Items that have an effect on Duke can be picked up by the player; these items are steroids, beer, and the holoduke. Steroids increase the strength of Duke's melee attacks by a great deal for a limited time. Beer makes Duke much more resistant to damage, but blurs the screen. A holoduke creates a hologram of Duke Nukem that looks and acts in a very similar way to Duke, but often says slightly twisted versions of his one-liners. Whilst the holoduke is in effect, Duke becomes invisible and the AI characters do not recognize his presence. The jetpack also returns, but only in multiplayer.
Instead of the health system featured in the previous Duke Nukem game, in which health would be depleted when Nukem was injured and would only increase upon finding a health pack, drinking water from fountains/broken fire hydrants, urinating or using the portable medkit special item, Duke Nukem Forever employs a system involving an "ego bar". The ego bar depletes when Duke is attacked; once it is fully depleted, Duke becomes susceptible to damage, dying and causing the game to reload the last checkpoint. If the player avoids further damage, then the ego bar is restored as is Duke's health. The player can increase the size of the ego bar (thus increasing the amount of damage Duke can take) by interacting with certain items throughout the game (for example, a mirror), and by defeating bosses. The game employs a save system that is solely based on checkpoints.



Medal of Honor: Warfighter



The game opens at an undisclosed ship dock in Karachi, Pakistan. Task Force Mako is the newly designated team consisting the previously known U.S. Navy SEALs of Mother, Preacher, and Voodoo, who are assigned by DEVGRU to sabotage a black market arms deal, involving with an Al-Qaeda linked jihad movement. They successfully plant a charge on the truck that they intend to destroy. When they detonate the charge, another explosion destroys the shipping docks and sinks a cargo ship, forcing the operatives to fight through the chaos and flee. They are later debriefed by Dusty, a U.S. Army Delta Force operative from the previous game, who is their field operations commander. With satellite video taken, the entire team finds out that the docks and the cargo ship had amounts of PETN.

The SEALs determine that the shipment was due for the Philippines after a car chase through the streets of Karachi, and quickly follow the lead to Isabela City, the provincial capital of Basilan, in the southern part of the Philippine Islands. During the height of a typhoon-induced flood, members of the Abu Sayyaf kidnap several hostages for ransom. Mako, working with Philippine SOCOM forces led by General Barrera, attempts to identify the ringleaders and successfully recognize Marwan al-Khalifa conferring with another 'unknown' terrorist head. At that moment, they witness the other 'unknown' leader shooting one of their own men. Preacher requests permission from Barrera to inquire an ID check on the other leader, but is refused. At that same time, Barrera orders his own sniper specialist and team leader, "Tiger 12" to take out Khalifa and deploys the army's special Light Reaction Battalion to begin the hostage rescue. Just as the operation begins, the terrorists and hostages hastily escape. Mother and Preacher join up with Tiger 12 and the rest of the special forces, tracking the hostages and fighting their way to the capitol building. After a failed door breach resulting in some casualties, Barrera orders Tiger 12 and the others to withdraw, intending to negotiate with the terrorists. Tiger 12, refusing to concur, asks the SEALs for an alternative plan that defies the general's orders, wherein the joint forces manage to liberate the hostages. During the extraction, there are three more casualties, including Tiger 12. Links with the Abu Sayyaf, the PETN, and a man known as "the Cleric" are then exposed. The aftermath of Mako's operation results in Mother and Preacher receiving pending honorable discharges from the Navy, while Voodoo is appointed leader for Mako, and operative "Stump" serving alongside him.
At this point, Mako has their manpower replaced by Dingo and Tick. The four remaining operatives commit to a joint operation with Task Force Grizzly in Mogadishu, Somalia, curtailing piracy in the area. Shortly after the operation, Mako is assigned to the USS Bainbridge, ending the hostage situation with a U.S. captain.
Preacher, whose marriage has been failing due to the nature of his job and the frequency of his deployments, immediately seizes the opportunity to attempt to repair his relationship with his wife, Lena, and daughter, Bella. He travels to Madrid, Spain, where his wife has taken their daughter to live with her parents. His wife agrees to meet with him, but while Preacher is waiting for her train to arrive, he sees Khalifa as a suicide bomber inside one of the moving trains before the bomb is detonated. The blast destroys the train, killing a large number of civilians and putting Preacher in a coma. When Preacher regains consciousness, he finds Mother in his room, revealing the connections of the PETN with their recent operations and various bomb attacks throughout Europe. Mother also identifies the 'unknown' head they observed in the Philippines as Sad al-Din. Lena and Bella arrive at the hospital, having missed their train earlier and sparing their lives in the process. Although Preacher is initially resistant to returning to duty, Lena eventually persuades him to go back.
After full recovery, Mother and Preacher are assigned to the Central Intelligence Agency's Task Force Blackbird. Taking place after the previous game's ending, both SEAL operatives travel to Pakistan. With the aid of undercover operative Ajab, they covertly track down another jihad subject named Faraz, to investigate Pakistani ties to the terrorists and the PETN. Shortly after being apprehended, Faraz reveals the PETN stored at a hidden area in Yemen and exposes a Saudi Arabian banker named Hassan, who has strong terrorist connections and knowledge of the explosive. When preparing for extraction, the prisoner has been killed by a terrorist sniper, forcing Blackbird's hasty departure in order to avoid the Pakistani Inter-Services Intelligence. Immediately after tracking the location in Yemen, Mako is ordered to raid the facility housing large amounts of PETN. After the mission, Voodoo and the team radio in that only half of the PETN is stored in the discovered training facility.
Dusty then assigns Blackbird to the city of Dubai, and abduct Hassan for interrogation. After Mother and Preacher take him captive, Sad al-Din and his men chase them into a sandstorm that engulfs the city. The SEALs manage to upload the laptop's data to Dusty before being intercepted and captured. Dusty is able to determine from the contents of the hard drive that the PETN came from Sarajevo, where a weapons dealer named Stovan Bosic, whom Dusty used to work with, was selling it. Mako links up with a team of Polish GROM led by Specialist Greko at the Bosnian capital. The joint forces track down the source of the PETN to a local hockey rink and capturing Bosic. The arms dealer revealed 2 ships containing the PETN had just left Dubai and after tracking the vessels, Mako is sent to intercept one of two cargo ships headed for Karachi, as the other is already being impounded by NATO forces in Croatia.
Meanwhile, Preacher and Mother are interrogated by Sad al-Din aboard the cargo freighter headed for Karachi. Mother is executed by Sad al Din when he refuses to give up his allies. As Mako arrives and assaults the ship, Preacher manages to escape captivity and kills most of Sad al-Din's security while finding his way to the ship's bridge. He finally corners Sad al-Din and nearly beats him to death in retaliation for Mother's death, before allowing the SEALs to arrest the terrorist. With Sad al-Din in custody, the SEALs are able to identify Hassan as The Cleric, serving as the leader for his own jihad network and the location of his compound in Pakistan.
Preacher and Dusty personally rejoin Mako to raid Hassan's Pakistani compound. During the assault, Voodoo and Preacher are able to locate Hassan and kill him when he attempts to detonate his bomb-laden vest. Preacher returns home, where the SEALs and their families attend Mother's funeral. As Mother is laid to rest, Preacher and Lena decide to reconcile their differences and improve their marriage. In the final scene, Preacher's cell phone rings while his family is eating out in a restaurant, where Preacher hesitates on returning to duty, leaving the game in a cliffhanger.

                          Multiplayer:
Medal of Honor: Warfighter's multiplayer was not developed by EA Digital Illusions CE who helped develop Medal of Honor (2010)'s multiplayer. Danger Close Games developed its own multiplayer with DICE's Frostbite 2 engine. Players are involved in a global battle by choosing which country they would like to defend. There are 12 different tier one units from ten different nations that players can choose from. Reserving the game will give players access to additional content when Warfighter releases, including additional weapons and perks. There is also a limited edition of the game that will give players early access to U.S. SEAL Team Sniper equipped with the McMilllan TAC-300.

Battlefield 3





Battlefield 3 features the combined arms battles that made the series popular across single-player, co-operative and multiplayer modes. It reintroduces several elements absent from the Bad Company games, including fighter jets, the prone position and 64-player battles on PC. To accommodate the lower player count on consoles, the ground area is limited for Xbox 360 and PS3, though fly space remains the same.
During an interview with Game Informer, EA stated that Commander Mode is unlikely to be included, which was met with some criticism on the EA forum. The game features maps set in Paris, Tehran (as well as other locations in Iran), Sulaymaniyah, New York, Wake Island, Oman, Kuwait and other parts of the Persian Gulf. The maps cover urban streets, metropolitan downtown areas, and open landscapes suited to vehicle combat. Battlefield 3 introduces the "Battlelog"; a free cross-platform social service with built-in text messaging, voice communications, game statistics, and the ability to join games that friends are already playing (though both players need to be on the same platform).
                          Campaign
The game's campaign takes place in the year 2014. The missions are flashbacks that are part of the interrogation of Staff Sergeant Blackburn and do not occur in order of events. Chronologically, the initial sections of the campaign are set near the Iraq-Iran border, where the US Marine Corps are fighting the People's Liberation and Resistance (PLR). The game later moves into northern Iran, continuing the fight against the PLR. There is a mission set in the streets of Paris, and another set in the sewers and subways of New York.
                         Cooperative
A demo featuring the new co-op mode was featured at Gamescom 2011. DICE GM Karl Magnus Troedsson confirmed that a split screen option will not be available in co-op mode. Battlefield 3's new Battlelog social network, DICE noted, would be tied to all co-op matches, allowing players to try to beat friends' scores and to track their performance. It has also been confirmed that participating in co-op mode allows the player to collect points that unlock additional content that can be used in multiplayer.

                          Multiplayer

Battlefield 3's multiplayer matches see players take on one of four roles: Assault, Support, Engineer and Recon. The Assault class focuses on assault rifles and healing teammates. The Support class focuses on LMGs and supplying ammunition. The Engineer class focuses on supporting and destroying vehicles. The Recon class focuses on sniping and spotting enemies. The mechanics of the weapons have been changed to utilize the new engine: compatible weapons may have bipods attached which can then be deployed when in the prone position or near suitable scenery, and provide a significant boost to accuracy and recoil reduction. Suppressive fire from weapons blurs the vision and reduces the accuracy of those under fire, as well as health regeneration. The Recon class can put a radio beacon anywhere on the map and all squad members will be able to spawn on the location of the beacon.
Several game modes are present, including Conquest, Rush, Squad Deathmatch, Squad Rush and for the first time since Battlefield 1942, Team Deathmatch. However, more game modes are available through the purchase of extra downloadable content packs. The PC version of Battlefield 3 is by default launched via a web browser from the Battlelog web site. A server browser is present in console versions of the game, however.

 Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 86.82%
(X360) 84.80%
(PS3) 84.71%
Metacritic(PC) 89/100
(PS3) 85/100
(X360) 84/100
Review scores
PublicationScore
1UP.com(PC) A-
(PS3 & X360) B+
Eurogamer8/10
Game Informer(PC) 9.5/10
GameSpot8.5/10
GameSpy(PC) 5/5 stars
IGN9/10
Official Xbox Magazine9/10
Joystiq4.5/5 stars
PrideGamingNetwork9.5/10              


Saints Row: The Third


Saints Row: The Third is an action-adventure open world video game developed by Volition, Inc. and published by THQ. It was released on November 15, 2011 in Australia and North America, and was released on November 18, 2011 in Europe for Microsoft Windows, PlayStation 3 and Xbox 360. It is the third title in the Saints Row series, after the release of Saints Row 2 in 2008. As in Saints Row 2, the player controls the leader of the Third Street Saints. The game world is the fictional city of Steelport, and the story focuses on the urban gang war between the Saints and the three gangs. As the gang war intensifies, STAG (Special Tactical Anti-Gang), an elite paramilitary police force lead by Commander Cyrus Temple is deployed to Steelport in an attempt to disrupt the violence.


                                                 Gameplay                                            


Saints Row: The Third retains the blend of an action-adventure in an open world, urban warfare format that is traditional in the Saints Row series. The player, as the leader of the Third Street Saints, can explore the new city of Steelport, performing main missions that progress the game's story, and side missions. These side missions include Activities, minigames, Strongholds, rival gang bases that can be taken over to control a section of Steelport and Flashpoints, on-the-spot gang warfare. Successful completion of missions can earn the player in-game money, weapons, cars, and gang respect. The Third uses respect as experience points which grant levels, the highest level being 50, which in turn enables the player to spend money on improving specific attributes of their character, such as melee combat or firearms skills. The levelling system allows the player to purchase these attributes, or 'perks', each time the player character is leveled-up, with the various attributes requiring a certain level before purchase is possible. Money can also be used to purchase clothing items, weapons and cars, or may be used to upgrade weapons and cars, such as adding scopes or extra barrels to a weapon, which are then stored in the player's arsenal. Finally, money can be used to upgrade the Saints gang, customizing their appearance, outfits, and headquarters.
The "Initiation Station" system allows players to upload their character creations to The Third's online community, and download other players' creations to use with their save game. Within The Third, the player can set up to four different appearances for their gang. Finally, money is also used to purchase shops and other properties within Steelport, which will provide a steady stream of hourly income, in game, for the gang over time.
While completing some missions, the player may be given a choice of options to finalize the mission. For example, the player has the option of using a gigantic bomb to demolish one of the enemy skyscrapers in the city; though they will gain a great deal of respect for the action, it will alter the city's skyline for the rest of the game and cause non-player characters to react differently to the player, while leaving the building standing allows it to be used as a headquarters for the Saints. New Activities have been introduced alongside many from previous Saints Row games, while others, such as Fight Club, are absent.
The player's arsenal is presented as a pop-up compass through which weapons are equipped with the analog stick. Novelty weapons are introduced alongside the traditional arsenal of handguns and automatic weapons. Players will gain the ability to call down airstrikes on encamped enemies, or to use a remote control electric bug to control vehicles remotely. Unlike the first two games, there are no health recovery items in favor of improving the grenade throwing system; in exchange, the player's health will regenerate at a faster rate as long as they stay out of the line of fire. Nearly all actions in the game can be sped up by holding down a second controller button, dubbed by Volition as the "awesome button"; for example, when carjacking, holding down this button will cause the player character to missile-kick (known in the game as the Bo-Duke-En, a reference to the The Dukes of Hazzard) the driver out of the seat in short order.
In addition to the single-player mode, the game can be played co-operatively with another player. As in Saints Row 2, the second player can participate in all missions and activities, earning credit for their completion. Certain activities provide different rules when a second player is present; for example, in the Tiger Escort activity, the second player will have to control the tiger in the backseat while the first player drives. Because of their focus on the single player and co-operative experience, Volition has removed the unpopular competitive multiplayer from the title. Co-op features require an online pass.

____________________________Story:____________________________

Since the events of Saints Row 2, the 3rd Street Saints have turned their street gang into a media empire after merging with the Ultor Corporation, becoming icons and household names across the world, with their own energy drink, Japanese commercials, toys, a large fanbase, and a movie deal in the works. But when they attempt to rob a bank with actor Josh Birk in town, their everyday routine takes an unlikely turn when the bank tellers unexpectedly fight back with military grade weapons. The Saints attempt to airlift the vault out of the building, but when Birk foolishly sets off the alarm, it alerts the Stilwater P.D. and, after a large-scale firefight with police and S.W.A.T, the Saints are incarcerated.
In jail, Saints second-in-command Johnny Gat laments what the Saints have become, expressing disappointment at having strayed from their roots. At that point, an international criminal organization called the Syndicate bribes the police to release the Boss, Gat, and Shaundi. The three are forcibly taken to the Syndicate's leader Phillipe Loren to try and negotiate a business plan with them aboard Loren's private jet. While in-flight, Loren tells them they will be allowed to live if they turn over two-thirds of their revenue made in Stilwater. The Boss and Gat immediately reject this offer, and are able to fight their way out. The Boss and Shaundi use a parachute to escape the plane, while Gat is killed.
Upon landing, the two find themselves in the Syndicate controlled city of Steelport. The Saints invade Steelport in an attempt to profit off the city and also take control of organized crime away from the Syndicate as revenge for killing Gat. The game's main plot revolves around removing the three gangs that the Syndicate is composed of. These gangs consist of the Morningstar, personally led by Loren and twin sisters Viola and Kiki DeWynter, a group of European businesswomen that control Steelport's weapons trades, the Deckers, a group of elite hackers that launder money for the Syndicate and the Luchadores, a group of heavily-armed masked wrestlers who control gambling.
After calling Pierce Washington, the Boss' new second-in-command, into Steelport, the Saints seize a Morning Star penthouse for their new headquarters, hijack a bomb from a military base, and begin attacking Morning Star's businesses, culminating with an attack on Syndicate Tower, Loren's headquarters, in which the Saints rescue Oleg Kirrlov, an apparent superhuman and template for the Syndicate's Brute clones, and Loren is killed. When the Saints try to transport Gat's body for his funeral, Killbane, the leader of the Luchadores and new leader of the Syndicate, leads an attack on them. The fight destroys Stilwater's Hughes Memorial Bridge in the process.
To retaliate, the player seeks out anti-Syndicate talent, recruiting Oleg as an enforcer, ex-FBI hacker Kinzie Kensington as an informant; Zimos, the oldest pimp in Steelport; and Angel de la Muerte, Killbane's vengeful former tag-team partner. They are later joined by Viola DeWynter after Killbane kills her twin sister Kiki out of rage due to a failed assassination attempt on the Boss. Her defection, however, coincides with the arrival of the paramilitary S.T.A.G. (Special Tactical Anti-Gang) forces in Steelport, created by Senator Monica Hughes after the destruction of the bridge to end gang violence once and for all. The Saints take on STAG regardless, resulting in Steelport going under martial law, whilst also dealing with the Syndicate.
After providing Kinzie with the appropriate technology, the player enters the Deckers mainframe, defeating Deckers leader Matt Miller's avatar in a virtual reality fight and driving him and most of the Deckers out of town. At Angel's insistence, the player opts to take on Killbane by killing the other contestants in his Murderbrawl XXXI pay-per-view to gain entrance, and then, with Angel's help, defeating Killbane in Murderbrawl with the option to unmask or spare him. Following his humiliating defeat, an enraged Killbane responds by instigating several attacks on the Saints and STAG throughout Steelport to cause chaos.
Whilst quelling the fighting between the Luchadores and STAG, the Boss is simultaneously informed that Killbane is escaping the city while STAG second-in-command Kia is holding Shaundi, Viola, and Mayor Burt Reynolds hostage at a Steelport monument rigged to blow to frame the Saints. If the Boss opts to eliminate Killbane, the destruction of the monument is used as a pretext by STAG to attack Steelport with the airborne aircraft carrier Daedalus; the final mission consequently sees the Boss destroying the Daedalus, killing STAG leader Cyrus Temple in the process, and declaring Steelport an independent city-state under the Saints' control, with Pierce taking charge as mayor. If the Boss kills Kia and saves Shaundi and the others, the Saints are hailed as heroes for saving the monument and STAG pulls out of Steelport with the threat that they will be back. The final mission instead has the Boss track Killbane down to Mars and kill him in what is ultimately revealed to be a scene from the Saints sci-fi film Gangstas in Space, which the Boss and several members are acting in, echoing Johhny Gat's statement that the Saints had "sold out" to corporations.


Friday, January 25, 2013

Hitman: Absolution

________________________________________________________________________

Hitman: Absolution is an action-adventure stealth game developed by IO Interactive and published by Square Enix. It is the fifth entry in the Hitman game series, and runs on IO Interactive's proprietary Glacier 2 game engine(Great Graphic). Before release, the developers stated that Absolution would be easier to play and more accessible, while still retaining hardcore aspects of the franchise.The game takes place in the United States, and features an online option. In addition, the game features "instinct mode" which allows 47 to predict enemy patrol routes, much like the "sonar vision" that was featured in Tom Clancy's Splinter Cell: Conviction, "eagle vision" in Assassin's Creed, "tracker mode" in Crysis 2, and "Detective mode" in Batman: Arkham Asylum. The game has also been improved in all aspects to provide a more console-like third person shooter experience along with the classic stealth elements the series is known for.

 ___________________  Story  ____________________________________


In the aftermath of Hitman: Blood Money, Diana Burnwood, Agent 47's handler with the International Contract Agency, suddenly goes rogue, carrying out a catastrophic sabotage that includes publicly exposing the Agency. The Agency reforms under agent Benjamin Travis; Travis contracts a kill order on Diana, assigning 47 to make the hit and bring Victoria, a teenage girl in her care, to the Agency. Shooting and wounding Diana in her home, 47 hesitates before killing her, and she asks 47 to take a letter she wrote and keep Victoria from the Agency.
47 hides Victoria at a Catholic orphanage and contacts an informant named Birdie; 47 is told of Blake Dexter, head of Dexter Industries, who may have more information on Victoria. Eavesdropping on Dexter, 47 learns that he plans to kidnap and auction Victoria to the highest bidder. Sanchez, Dexter's enormous associate, then proceeds to knock him unconscious. Framed by Dexter for the murder of an innocent bystander, 47 evades the police, only to learn Birdie is being hunted by Dexter's ally, Wade; despite 47's intervention, Birdie still sells Victoria's location to Wade.
47 reaches Victoria, only to find Wade and his men attacking the orphanage and many of the staff dead. 47 mortally wounds Wade, but Victoria is kidnapped and taken hostage by Lenny, Dexter's son. 47 follows him to Hope, South Dakota, where 47 kills Lenny's gang, before interrogating Lenny, then leaving him to die (or killing him). Lenny tells 47 that Victoria is at Dexter Industries HQ, 47 destroys their research data on the girl and assassinates its head scientists; at the lab he learns that Victoria is in fact a genetically engineered clone, bred to be a super assassin like 47. 47 kills Sanchez in an underground cage fight after learning from him Victoria was taken back to Hope. Recuperating at a hotel, he routs an ICA attack lead by the elite all-girl hit team "The Saints."
Infiltrating Hope Courthouse Jail, 47 reaches Victoria but is subdued by the Sheriff, Clive Skurky, who is working with Dexter. The ICA, led by Travis, takes over the town in an attempt to get Victoria back, but is not able to find her. 47 escapes the prison, evades the ICA, and kills Skurky. Travis pays a ransom for Victoria, but 47 arrives at Dexter's penthouse and kills Dexter's wife, Layla, and finally Dexter himself, before escaping with Victoria.
The player is shown Diana's letter, confirming that Travis created Victoria without the Agency's knowledge; the letter also requests 47 kill Travis to protect Victoria. Pursuing him to England, 47 finds the ICA exhuming the Burnwood family graves, believing Diana's death to have been faked. Killing Travis' assistant Jade and then his personal guards, 47 detonates the building Travis is hiding in, severely injuring him. Approached by 47, Travis asks 47 if Diana is dead; 47 refuses to say, and kills Travis. During a closing cutscene, 47 watches Diana and Victoria, before a message from Diana welcomes him back to the Agency, revealing 47 spared her. Another cutscene then shows Birdie offering information on 47 to Cosmo Faulkner, a detective investigating 47's case
________________________________________________________________________


 Reception
Aggregate scores
AggregatorScore
GameRankings(PS3) 84.83%
(X360) 79.63%
(PC) 75.14%
Metacritic(PS3) 83/100
(X360) 79/100
(PC) 79/100
Review scores
PublicationScore
Edge7/10
Eurogamer7/10
Game Informer8.75/10
GameSpot7.5/10
GamesRadar4.5/5 stars
GameTrailers6.9/10
IGN9/10
PrideGamingNetwork9.5/10                      


DmC: Devil May Cry


Players take on the role of Dante as he uses his powers and weaponry to fight against enemies and navigate the treacherous Limbo. Like previous games in the series, Dante can perform combos by attacking with his sword, Rebellion, and shooting with his twin pistols, Ebony and Ivory. New to the series are modifiers to Dante's moveset, known as Angel Mode and Devil Mode, activated by holding down one of the trigger buttons. When in Angel mode, Dante's sword attacks change to the Osiris, a speedy scythe type weapon, whilst Devil mode uses the slower but more powerful Arbiter. These modes also alter Dante's mobility. Using Angel mode allows Dante to pull himself towards enemies and various points in each level, whilst Devil mode lets Dante pull enemies and objects towards him. Dante is also able to dash across large gaps in Angel mode. All of these moves can be used in conjunction with each other to perform massive combos, which are ranked on their style. When enough power has been gathered, Dante can activate Devil Trigger mode, which slows down time around him, allowing him to perform more stylish attacks. Like previous games, Dante can collect various types of souls which can be used to recover health, purchase items and upgrade Dante's moveset.

The game is set in a parallel universe in the Devil May Cry series. It starts with Dante recovering from a hangover when he is attacked by a Hunter demon. Dante learns he is in Limbo City, a dreary city that appears calm at first, but transforms into a twisted parody of itself with demons and other monstrosities who frequently attempt to kill him whenever he is seen by the demons. After confronting a demon, Dante meets a girl named Kat who sends him to meet the leader of "The Order", an organization labeled by the press as terrorist. The Order is fighting against Limbo's demons and its leader Vergil expects Dante to join them. Vergil reveals that he and Dante are Nephilim the offspring of the demon, Sparda, and an angel, Eva. During the game, Dante is frequently taunted and stalked by the demon Mundus, who seeks to have Dante killed.


 Reception
Aggregate scores
AggregatorScore
GameRankings(PS3) 86.48%
(X360) 85.51%
(PC) 80.00%
Metacritic(PS3) 86/100
(X360) 86/100
(PC) 84/100
Review scores
PublicationScore
1UP.comA
Eurogamer8/10
Game Informer9/10
GameSpot8/10
GameTrailers9/10
IGN8.9/10
Joystiq4.5/5 stars
PrideGamingNetwork  9.2/10                         

Gameplay comming soon......
(It will be uploaded:28.01.2013)

Bully: Scholarship Edition


                 Something about game:                                                  


Bully is a subtle action-adventure open world video game set in a school environment. The player takes control of teenage rebel James "Jimmy" Hopkins, who from the opening cutscene is revealed to be a difficult student with a disruptive background. The game concerns the events that follow Jimmy being dropped off at Bullworth Academy, a New England boarding school. The player is free to explore the school campus in the beginning and, later on in the game, the town, or to complete the main missions. The game makes extensive use of minigames. Some are used to earn money, others to improve Jimmy's abilities or get new items.
School classes themselves are done in the form of minigames, broken into five levels of increasing difficulty. Each completed class brings a benefit to gameplay. English, as an example, is a word scramble minigame, and as Jimmy does well in this minigame, he learns various language-skills, such as the ability to apologize to police for small crimes. Chemistry is a button pushing minigame which rewards Jimmy with the ability to create firecrackers, stink bombs, and other items at his chemistry set in his room at the dorm.
Jimmy has a multitude of weapons available, although they tend to run along the lines of things a school boy might actually attain, such as a slingshot, bags of marbles, itching powder, fire crackers, stink bombs, and, later in the game, a bottle rocket launcher and the spud cannon. He can pick up and use various improvised weapons like bats, sticks, or flowerpots. The weapon Jimmy uses the most are his fists and feet; as the game progresses, Jimmy will be able to learn new moves and combos. Fighting is an integral part of the game; each of the game's five chapters culminates in a battle against the leader or leaders of a given clique. Jimmy, however, has a health bar in which if it gets depleted, he becomes knocked out, causing the mission he is doing to fail and Jimmy to be sent to the nearest medical center. However, violence against girls, smaller kids, or adults and authority generally has swift and severe consequences. Jimmy can get busted by the prefects, teachers, police and even some townspeople after he commits crimes. If this happens, the mission he is doing automatically fails, and most of Jimmy's weapons are confiscated. Depending on where and when Jimmy gets busted, he gets sent to the headmaster's office (and possibly detention), his dorm room, the classroom with a class in session, the Bullworth Academy front gate, or the police station.
Jimmy also has an assortment of vehicles to operate — mainly a skateboard, but also a motor scooter, a go-kart, a lawn mower (for money, and also to complete a detention and, towards the end of the game, some missions), and various bicycles. By passing shop classes, Jimmy can build increasingly high-performance BMX bikes, and use them in either races or a bike park. The player can alter Jimmy's physical appearance to their liking by purchasing new clothes, haircuts, masks, or even tattoos.

Things added in Scholarship Edition:                                            


  • 8 new missions
  • 4 new characters
  • 4 new school classes- Biology, Music, Math and Geography
  • New unlockable items and clothing 
  • Some small script changes have been made
Main Characters:                                                                  



Jimmy Hopkins: A 15 year old boy and the main protagonist of Bully. Jimmy comes from a troubled background, having been expelled from every school he ever attended, for a wide variety of offenses. His mother has just started her sixth marriage, this one with a man old enough to be Jimmy's grandfather. Unwilling to deal with Jimmy, they dump him on the steps of Bullworth Academy before leaving for a year-long honeymoon cruise. Stuck in a school where everyone wants to beat him up, Jimmy has no choice but to fight his way through all the cliques. Jimmy was designed to be an 'everykid'. Lead Producer of Bully, Jeronimo Barerra, claimed that what he wanted to do with Bully was to recreate the state of being a kid, and to make it fun. Parallels were also made between Jimmy and Holden Caulfield, the main character of Catcher in the Rye. Jimmy and Holden share a background of a difficult homelife and being thrown out of multiple private schools. Jimmy even uses Holden's favorite derogatory term, "phony", to describe his new stepfather.
Gary Smith: The main antagonist of the game, Gary is described by other characters as a sociopath. He admits that he suffers from attention-deficit disorder. He considers himself smarter and better than everyone, and wants to run the school. Initially Jimmy's friend, he turns on him early in the school year and spends the rest of the game behind the scenes, manipulating the cliques into fighting Jimmy for him.
Pete Kowalski: Pete, usually called "Petey", is a shy, smaller than average student who has trouble fitting in with any group and making friends. Pete is the second student to introduce himself to Jimmy, and becomes the closest thing to a friend Jimmy has at Bullworth. The two of them and Gary form a friendship of sorts, although Gary picks on Pete constantly. When Gary turns on Jimmy, Pete stays loyal to Jimmy and continues to for the rest of the school year. Although he doesn't have physical capabilities matching Jimmy's, he has a good tactical mind, and his advice helps Jimmy throughout the course of the game.
Dr. Crabblesnitch: The pompous principal of Bullworth Academy and all-around killjoy, Crabblesnitch believes that "rehabilitating" problem children is his calling in life. Crabblesnitch was originally introduced as the main nemesis, a corrupt, authoritarian bully. The character was changed by the time the game was released, leaving Crabblesnitch more self-righteous and oblivious than malignant. Crabblesnitch refers to the bullying taking place as "school spirit". He refuses to hear ill of his staff, even expelling Zoe for complaining about the gym teacher Mr. Burton hitting on her. He does, however, take appropriate action when confronted with undeniable truth, and fires two different teachers for misdeeds and corruption over the course of the game.
Russell Northrop: The leader of the Bullies clique. Russell isn't the smartest student at Bullworth Academy by a long shot. However, he is huge, very tough, and so strong that even the school's brutal and corrupt prefects are afraid of him. Early in the game, Gary manipulates him into fighting Jimmy. After Jimmy beats him, he becomes Jimmy's staunchest ally, assisting him with several important missions.
Zoe Taylor: A townie girl who was expelled from Bullworth Academy by Dr. Crabblesnitch for complaining that the gym teacher was hitting on her. In addition to serving as a primary love interest for Jimmy in the game, she helps him carry out an important mission near the end. After Jimmy defeats Gary, she is re-enrolled at the Academy.

 Reception
Aggregate scores
AggregatorScore
GameRankings87.32%
Metacritic87/100
Review scores
PublicationScore
1UP.comA+
GamesMaster90%
GameSpot8.7/10
IGN8.9/10
PrideGameingNetwork 9.0/10