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Wednesday, February 13, 2013
Retro City Rampage + Download link
Retro City Rampage is a downloadable action-adventure video game for WiiWare, Xbox Live Arcade, PlayStation Network and Microsoft Windows developed by Vblank Entertainment. It is a parody of retro games and 80's and 90's pop culture as well as the popular Grand Theft Auto series and the games that followed it. It was released on October 9, 2012 for PS3, PS Vita and Windows and on January 2, 2013 for Xbox Live Arcade.
In the city of Theftropolis, "The Player", a thug for hire, decides to gain work as a henchman of a major crime syndicate led by the Jester. Three years later, during a bank heist gone wrong, Player runs into a time-traveling telephone booth, which he decides to steal from it owners. the booth flings him forward an indeterminate amount of time to the unspecified future year 20XX. Upon arrival, the booth breaks down and a man named "Doc Choc" arrives in a familiar looking vehicle and takes him and the booth in, believing Player to be a time-traveling hero. The Player must work with Doc Choc to gather the rare parts needed to repair the time booth, while avoiding law enforcement, his former employer Jester, and Dr. Von Buttnik, Doc Choc's rival.
As an homage to numerous 8-bit videogames, Retro City Rampage incorporates design elements from a lot of different genres. Although it is primarily played from a top-down bird's-eye viewpoint, in specific sections, it may switch to a strictly two-dimensional perspective in the style of a 2D platformer.
The game also features 16 graphical filters that simulate various retro computers and game consoles.
The game also includes a Free Roaming Mode, to freely explore the city and cause as much chaos as you can. This mode can also be played with unlockable characters from other indie developed games: like Super Meat Boy, Commander Video from the Bit.Trip series, 'Splosion Man & Ms. Splosion Man, Steve from Minecraft and more.
Download from HERE
Dota 2 + Giveaway
Dota 2 consists of session-based online multiplayer activity, with the primary objective of each match being for teams to destroy their opposing team's fortified stronghold. Each player controls a player character called a "hero", who is given the responsibility of participating in team combat, which generally takes place along a series of lanes that connect their opposing bases, lined with defensive towers. The gameplay elements are largely incorporated from Defense of the Ancients, with the game's lead designer, IceFrog, being the longest-serving and current developer of the Warcraft III mod.
Dota 2 combines the real-time strategy element of traditional top-down perspective, while also incorporating leveling and itemization functions of a role-playing video game. Players are pitted against each other as two distinct factions called the Radiant and the Dire. The Radiant is a faction based at the southwest corner of the map, while the Dire is a faction based at the northeast corner. Players assume the role of one of ninety-seven "heroes" – strategically powerful units with special abilities, who, through combat experience, may progress to a maximum level of twenty-five. The heroes' methods of combat are heavily influenced by their primary property, which can be physical strength, agility, or intelligence. The basic setup of Dota 2 places two strongholds containing critical structures called "Ancients" at opposing ends of a geographically balanced map. These bases are connected by three main paths (referred to as "lanes"), which are guarded by defensive towers and groups of weaker units commonly referred to as "creeps" periodically spawned, which traverse their lanes, attacking enemy units and structures upon sight. Players are split into two teams, each consisting of up to five players, to compete as the primary defenders for each Ancient.
The overall objective of each match is to battle through the opposing force's defenses, in order to arrive at and destroy the opponents' Ancient. Because Dota 2 is highly team-oriented, players must coordinate with their teams in order to achieve victory. The towers and stronghold defenses are invulnerable to attacks so long as the towers nearest to the enemy side still stand.
The currency of the game is gold, which is granted periodically, but typically accumulates at a more practical level by killing enemy units, which grants a distributed amount of gold to the killer's team, with the greater portion being retained by the killer themselves. A common technique utilized to prevent the opposing faction from accumulating gold from a kill is "denying", which constitutes killing an allied unit or destroying an allied structure and can be employed when said unit or structure is close to death or destruction. Players also gain experience, which accumulates to gain higher levels. The greatest portion of gold and experience originates from destroying higher priority forces, such as enemy heroes and towers.
Featured along the Dire side of the river is a "boss" called "Roshan". Typically, multiple team members are required for killing Roshan, who drops powerful items. Following his death, Roshan respawns after the completion of a cooldown timer.
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